Level design also influences combat mechanics: in one dungeon you can't wear armor, in another one you can't rest and have to keep your characters grouped together, yet another starts your party scattered around the levels etc. Unlike Grimrock, where every puzzle is built from the same building blocks, in 7 Mages each dungeon features its own set of unique puzzle mechanics, and many of them are inventory-based like in Adventure games. In its puzzle density it's close to Legend of Grimrock, but the approach to puzzle design is very different. If you hate puzzles in RPGs, this isn't the game for you. Speaking of puzzles, 7 Mages is extremely puzzle-heavy. You can split the party out of combat too, and sometimes have to do so to solve certain puzzles. In combat each character is a separate entity, with their own action points pool and initiative rating. The perspective doesn't change in combat, but in structure the game is closer to Goldbox games or Realms of Arkania than pure first-person RPGs like Wizardry. It's already miles ahead of Might&Magic X in that department, and with all the graphical enhancements the PC version will eventually get it will rival Legend of Grimrock 2, and maybe even surpass it. Even though it's been optimized for mobiles, the game is beautiful - the art direction is top notch and each location feels very unique and atmospheric. Some assorted impressions (about 1/3 to 1/2 way into the game): Despite being a mobile port the games is perfectly playable on PC even in its current state, and doesn't require too much tweaking to make it feel like a native PC title. And the good news is that 7 Mages lives up to its pedigree, featuring great level design with creative puzzles and interesting combat encounters. There hasn't been a game quite like this in many years - since Wizardry 8 or maybe even David Bradley's last masterpiece Wizards&Warriors. To dispose ghosts, find a trash can to catch more ghosts and gain team points.ĭuring the game, players can also find souls, which can be used for unlocking new regions, unlocking loot chests or for brewing potions.7 Mages is a very old-school turn-based dungeon crawler with some innovative mechanics thrown in. Mages can catch ghosts using their vacuum, it can hold up to 3 ghosts at once. The game starts with the ghosts, where they have a minute to hide and place their npc ghosts, after a minute seekers will spawn and find as many ghosts in time as possible in 5 minutes. In this game both teams will play both roles once. There are two teams the ghosts (the hiders, which goal is to hide in the dark and avoid ghosts) and mages (seekers, which goal is to find as many ghosts as possible) Mage's Manor is a spooky hide and seek-style minigame map with special and unique mechanics and features. Created by Wackyblocks & Ancientkingg Map Download
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